The rebel's Light Bringer meet the Imperial's
Cerberus in the first battle at Drall.
The summary
Along with two wrecked A Wings, Admiral Akbar’s
escape pod was recovered shortly after a salvage run from the Imperials. The
great sorrow of losing a Mon Calamari Cruiser was matched by the immense joy of
destroying an Imperial Star Destroyer. Admiral Sloane’s escape pod was
certainly recovered by their peers, next to two worn-out tie fighters and a
busted tie phantom.
That was, it seems, the closest battle I have
ever fought: 178 Imperial credits worth of junk floating in space against 182
of rebel material wasted. Then, you add the easy imperial salvage run and the
now known “GRemlin” incident (see below for details). The epic tale to be was transformed
in a hard-fought battle in favour of the Siths, nearly as costly in terms of
refitting on both sides. Final score for the rebels remain 178 while the
Imperials gather 287 victory points, the equivalent of a 7-4 tournament win for
the dark side.
The GRemlin Incident
A GR75 combat retrofit was destroyed by a
twisted turn of faith … or was it? An already escaped Admiral Sloane (from the
destroyed ISD) used her competencies after fleeing the battle. This should not
have happened. A swarm of squadrons hit the remaining ships, spending their
defence tokens one after the other. The “GRemlin” did not survive. How many
times was it executed exactly? Uncertain.
Of course, cheating was not in case here. My
adversary is too proud to use such filthy ways. No, it was only excitement. The
improbable destruction of the ISD was too fresh. It was acknowledged on both sides
that it was an honest mistake. Maybe the “GRemlin” would have been overwhelmed
anyway by the remaining swarm of imperial squadrons, maybe it could have
escaped them. No reparations were given. It was too late.
Strategy Recap
The rebel strategy was to concentrate fire on
the giant of the other side. It worked very well. Only one more damage point
and the exchange would have ended very differently. Instead, the shieldless ISD
survived one more turn, giving a last blow on the MC80 before kicking the bucket.
One more damage on the preceding attack and this would have been prevented. A winning
recipe that just fell short by one point.
The imperial strategy was an old one, seen
again and again. They activated squadron after squadron, using their Lamba
ships to reach them almost anywhere in the skies. Every ship, at every
activation called on their aid. It worked with moderation. Half of the ten
squadron attacks were distracted by only two A Wings (scared) and Corran Horn
(now veteran). The good side of it, for the rebels, they were too busy to
repair anything and that cost them a big ship.
Lessons Learned
Safe Passage: The rebels thought it might be a good idea to
head directly in the debris cemetery with the MC80. It paid off because it
managed to be a great help in destroying the ISD. The downside was that the
path was so narrow, it was directed into a straight line with very limited turning
options, giving away its next move, or taking damage by breaking the obvious route.
In he future, such routes will mean more scrutiny over their worthiness.
Heroes of the day: Both antagonists forgot to update the veteran
status of their heroes. They had to recall who killed who at the end of the
battle. From now on, a kill is something to pause for. Think of what it means,
other than one less evil being to think about.
Read more, read less: From the “GRemlin” incident, next
time a ship or squadron goes down, flip its card. If you can’t read it, you
can’t use it.
Peter Plan
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