Tuesday, February 6, 2018

Corellian campaign Setup and First Blood

The imperial forces are on their way to assume control over the Corellian sector for the supreme chancellor. It is a normal day in space and within the heavy steel walls and the big guns, it is pretty much silent. Corellia, wishing to prevent war at all costs, had already capitulated upon communication that the empire was on its way. The fleets installed a base there and then Darth Vader himself, as well as admirals Sloane and Screed went on to ensure control of the repair yards in the outer rim. On their way to complete their missions, imperial spies were raking in information on rebel presence settling in and out of the Corellian system, but nothing the repair yards were still ripe for claims. This is the intel gathered thus far:

  • Imperial bases on Corellia, Vagran, Xyquine II, and the Sabhering Asteroid Belt
    • For a total of 4 repair yards
  • Rebel Presence has been noted on Selonia, Talus, Aurea, Crash's Drift, Duro and Nubia
    • For 2 repair yards, 3 skilled spacers and 1 diplomat
A transmission from imperial loyalists from planet Drall came warning of rebels trying to take over, Sloane was sent to intercept.

Hungry for power, Vader commissioned Screed to do a show of Force on Forvand for their prized SpyNets and other ressources.

Local rebel transmissions from intergalactic smugglers at Centerpoint were intercepted, a hyperlane raid was underway. Sensing the force to be strong there Vader thought to react himself, these were no ordinary smugglers and must have something to do with the explosion in local rebel uprisings.


 Sloane at Drall

Admiral Sloane and her team got to Drall before the rebels allowing her to setup a Salvage run ambush. 
This is going to be very tight
Rebels and Imperials step out of hyperspace

The strategy was set: Sloane on her ISD was going to fly straight at the "easy" target:
Ackbar on the MC 80 that was forced to go straight or land multiple times on neighbouring asteroids, then we pin him and force him to use only his weak front arc.

It's a trap!


This hurt, and its gonna hurt more next turn
The ISD is taking way more damage than expected! The sharp turned reinforcement by the Nebulon was unexpected. Also I couldn't pin him down as it would have forced me to fly off the table as soon as he was gone (Thats what I get for planning only squadron dials). Only one remaining hull point on the ISD after a MC80 double arc + Engine Tech double Ram as first activation of turn 3. Before dying from ramming itself into the Nebulon, Sloane manages to activate squadrons to spend all tokens on the MC80 and then Explode it with a brutal front arc. The rest of the game was spent by the squadrons trying to destroy the rebel flotilla (and successfully-ish, see what happenned here).

After Thoughts

The loss of the ISD was way faster than expected and more careful planning will be required as I was really close not to destroy the MC80. The 80 objective points were great for winning the campaign point, but the near-equal material losses don't grant me such a big advantage in future campaign rounds, again more caution will be required (especially losing a tie fighter and a phantom for staying too close to battle after the destruction of the MC80). 
That AckBar MC75 has lot of dice, I'm really happy a bunch of Asteroids were separating us. 
It was a really nice game against Peter Plan, and it was played honorably. I will be expecting better squadron defense next games.



No comments:

Post a Comment